Age/Gender: 21, Male
Location: Wherever you least expect
Job: TV Voiceover Artist
Operation: CHAMELEON | Completed Projects To Date: 150+ | Noteriety Level: Minimal | Operation proceeding as planned.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 290 / 400
Exp. Rank #: 122,676
Voting Pow.: 4.55 votes
BBS Posts: 624 (0.32 per day)
Flash Reviews: 23
Music Reviews: 1
Trophies: 18
Stickers: 0
Latest Flash Reviews
This marvelous creation has truly revolutionized not only my outlook on gaming's future, but also on life itself. This rollercoaster ride of a story had me on the very edge of my seat from beginning to end. A tale of love, loss, and triumph above adversity, the likes of which have gone unparelled in the medium of gaming, and even most Academy Award-winning films.
And what a truimph indeed! You've taken an ancient standby of keyboarding, the space bar -- something many traditional keyboardists refuse to even acknowledge as a proper "key", and injected it with new life, having it singlehandedly carry this masterpiece of a production. No mere "key" could ever handle the intense pressures and demands of this task. In the face of its detractors, the space bar has truly ascended to something greater.
It nearly brings a tear to my eye.
Add this all to a beautifully crafted musical score through a massive collaborative effort of indepentent artists, flawless-incredibly-unsurpassably perfect vocal performances from industry stars Cam Clarke and David Kaye, along with jaw dropping, high defintion, vector-based visuals which make me fully immersed within this living, breathing fantasy world.
You have displayed the very definition of gaming as an art form, and it's time the rest of the industry took notice. I can only imagine how long and hard you toiled to make this all finally happen, and I thank you.
Author's Response:
REVIEW FIVE HUNDREEEEEED
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
"Well this was just outright amazing."
Certainly the most unique spin on the NG collab formula I've even seen, and there wasn't a single part that I wasn't impressed by.
Author's Response:
thanks d-mac... i like your hat.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
One of the reasons why I enjoy your work so much is because it's really apparent just how much effort you put into visual atmosphere, in spite of your artistic limitations. Along with a ton of variation in the stage backgrounds, I love new little details such as enemy ships now disintegrating as they explode. Some -excellent- music selections (Pompeii!), though they -slightly- overpowered the voices at times.
Now what can be said about the gameplay? Fantastic. Simply fantastic. Even in 2D, Project Inthri 3 plays like the best Starfox game in 10 years. No over-complication, just classic run and gun action, likeable characters, unique bosses, and a story that's easy to get into.
Though there are some moments where I'd love to have the spread gun back, rapid-fire remained a strong replacement, and the overall action is incredibly well-paced from beginning to end, never feeling monotonous. Most every boss design really impressed me, with the highly innovate Claw leading the pack. And of course, it's just not an Inthri game without a Giant Enemy Crab, is it? In addition, four difficultly levels and 2-player mode result in some excellent replay value.
From XS's cover fire, to the mini-boss in the asteroid field, a ton of moments made me stop and say, "Wow. This is awesome game design." All in all, with non-stop action and a well-delivered story, hats off to you on putting together one truly incredible flash gaming experience. PI3 was an absolute blast to play through, and an honor to be a part of.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Latest Audio Reviews
"Most of the groundwork is there..."
This is definitely very rough, as you've specified, but with the right polish, I think you can get a really solid demo out of this.
I wanna start out by saying that your enuncition has improved TENFOLD since I last heard your work. I only found one very noticable case of slurring, on "maph problems". Kudos on genuinely putting forth the effort to better this aspect of your delivery. It's really showing.
Acting wise, there's some deliveries I liked, some I didn't, so I've go over some of 'em.
0:00 - 0:07: I found this kinda flat and not convincing. If your aim is to portray a more "commanding" sort, it will often help to actually carry a really tense and serious facial expression as you speak the line. You can also play with the levels of your tone more to really engage the listener. Imagine you're raising your voice to cut someone off with that "There's no time for introductions!" then shifting over to a sterner, slower tone, as you get down to business on the rest of the line.
0:18 - 0:28: I really liked the tone here. It's a great contrast to the voice that came right before it. This is where you started spending too much time on one voice, however. Cut it after "my time here is short".
0:28 - 0:33: You essentially did this same voice before at the 0:13 mark. Cut one of them.
0:33 - 1:10: Not a bad voice at all. There's only a handful of female AVAs who can pull out a decent elderly range, let alone try. But wooow, look at the time. You did a full out monologue in the middle of a demo reel. Just keep the first 5 to 7 seconds and cut the rest. Spending longer than that on just -one- voice, is a mistake.
1:10 - 1:42: Another monologue-length reading, which is another no no. However, it did showcase one of your better voices, just oozing with devious personality. My favourite part was: "All you have to do is side with me. Together... we can win this war." - Methinks you should just keep that part, and cut the rest. Shifting you tone for that really soft "together." kinda gave me the chills, in a good way. I really liked that acting choice.
1:42 - 1:47: Very similar voice and dialogue to what you do at 1:54 - 2:02. One of them should be cut.
2:03 - 2:24: Too much time on one voice again. Some good words to end with, however. I also liked how you paced most of this reading, though emotion was a liiittle flat at times. Think the best way to read it would be with more of a "smile".
All in all, I think you should be able to shave at least a full minute off this rough version. Between 1 minute, and 1 minute 30sec tends to be an ideal length for a proper demo. Since you'll likely have some time to fill, I also advise experimenting with different accents and dialects a bit.
Along with the above notes, add in some background noise removal, fitting music and sound effects, and this should all turn out rather nicely. I really enjoy seeing people put legit effort into their work and striving to improve, so I hope you keep it up. If asked, I'd be more than willing to review any of your work again.
Author's Response:
Thanks for the detailed feedback, no one else really bothered to lay it out for me. When get around to making a final cut I'll keep these words in mind.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.